Here is my bachelor project: the Moonveil regent
Beautiful concept by Joshua Raphael for Magic: the Gathering
My DA reference is divinity II : original sins
I made a lot of mistakes but I'm prod to see that I evolve and my render become bether each time
modeled in Zbrush, using maya for retopology and UVs
texturing in substance painter and render un Marmoset toolbag
topology low poly